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All Games Simulation Games Orwell-Game Franchise Orwell: Keeping an Eye On You. Orwell: Keeping an Eye On You. Big Brother has arrived - and it. Orwell: Keeping an Eye on You makes players weigh the pros and cons of increased security and decreased privacy. Acting as a government agent with the means of tapping into conversations of private citizens gives you the ability to learn more about suspects, then use that information to nip potential terrorist threats in the bud. Orwell: Keeping an Eye on You is a hybrid visual novel, detective game and point and click adventure. It puts you in the position of spying on people in an attempt to battle terrorism. The game presents an interesting mechanic while it tries to critique government mass surveillance. Orwell: Keeping an Eye on You imagines a surveillance state that doesn't seem all that far-fetched. In the wake of technological advancement and civil unrest, the government of 'The Nation' passes legislation that authorizes the use of a sophisticated survelliance program called Orwell. The series is named after George Orwell, the author of the dystopian novel Nineteen Eighty-Four, references to which can be found throughout the game. The first game in the series, subtitled 'Keeping an Eye on You', was released as a five part episodic series on October 20, 2016.
Orwell Keeping An Eye On You Review
A clever and visually appealing interactive story told in conversations, webpages and status updates. Beautifully made and presented. I also enjoyed the concept of being a surveillance expert trying to piece together a potential crime netwerk. I liked the ambiguity.
Sadly, the actual digging through information was kind of a slog and at times just not very interesting. Following the realistically slow text messages was a drag. Then there's the weird conflicting system where you have to 'make a call' on what is the right data, without any real information to back that up. Which is uncomfortable? It's not quite clear if the game wants you to guess or make a narrative decision? That part of the game is not very clear at all. It seems to want to give you choices, and the main choice you can make it omitting information. But the story doesn't progress until you do a certain thing, so you end up just doing everything you possibly can to advance the story. So that creates this weird experience where it feels like you don't have a lot of input.
The last chapter fixes this a bit, but it's not enough and too late.
Orwell Game Review
Cool concept, but flawed.